Author: Teresa M. Amabile
People will be most creative when they feel motivated primarily by the interest, enjoyment, satisfaction, and challenge of the work itself – when they are driven by a deep involvement in their work and a passion for it. This note describes the ways in which creativity can be stimulated by this intrinsic motivation, and by certain forms of extrinsic motivation, such as rewards that signal competence or support future achievement. Managerial implications are discussed.
Autor: Tilman Segler
Kreativität führt zu neuen Ideen, aus denen erfolgreiche Verbesserungen und Neuerungen, sogenannte „Innovationen“ erwachsen können. In „Kreativität“ klingt das Schöpferische des Neuen an, wahrend mit „Innovation“ das erfolgreiche Ergebnis eines Erneuerungsprozesses gemeint ist. Innovationen verbessern sowohl die internen Strukturen und Prozesse, als auch die externen Leistungen jeder Unternehmung. Die Folge davon ist eine Steigerung der Wettbewerbsfähigkeit und eine erhöhte Wertschöpfung.
Author: Elisabeta Butoi
Enhancing creativity within each organization member involves understanding of what creativity is, how it relates to physical, psychological and social influences and to understand how creativity happens. Creativity has its stages and factors required to release the innovative idea. As every innovation process starts with an idea, understanding what influences the mind and how the idea appears is crucial for individual and organizational performance.
Author: Thomas H. Davenport
One factor that affects knowledge worker performance that isn’t well understood is the physical work environment—the offices, cubicles, buildings, and mobile workplaces in which knowledge workers do their jobs. There is a good deal said about this topic, but not much known about it. Even more unfortunately, most decisions about the knowledge work environment are made without seriously considering their implications for performance.
Author: Molly Elizabeth Bryant
With the increase of design thinking strategies and the addition of “innovation teams” within businesses, the demand for the physical workspace to enhance these strategies and structures is growing. Knowledge workers, also known as “the creative class” by Richard Florida, “are the source of original and potentially useful ideas and solutions for a firm’s renewal of products, services, and processes”.
Author: Yuri Martens
The physical workplace can be of value for facilitating creativity. This paper reports on research conducted on the aspects that determine creativity and a case study which investigated the relations between creativity, creative work and creative work environment with a creative organization.
Autor: Prof. Dr. Karl-Heinz Brodbeck
Der kreative Prozess zeigt sich besonders darin: Die Einschränkung der Wertung wird aufgehoben und die Achtsamkeit richtet sich auf Veränderungen, einen Fluss von Ideen oder Wahrnehmungen. Dies zeigt, dass Kreativität mit einem Überschreiten von Rationalität in Zusammenhang steht, das vielfach aber nicht als Transrationalität, sondern als Irrationalität unter dem Titel „Genie und Irrsinn“ gedeutet wurde.
Autor: Prof. Dr. Joachim Funke
Ein Streifzug durch die psychologische Kreativitätsforschung befasst sich mit den Möglichkeiten der Erfassung kreativer Prozesse, ihrer Manifestation, den Determinanten, der Frage nach der Notwendigkeit zu kreativem Denken und schließlich Erkenntnissen darüber, wie kreatives Denken gefördert werden kann.
Autors: Elena Karpova, Sara B. Marcketti, Jessica Barker
The purpose of this research was to assess effectiveness of creativity training by measuring student creative thinking before and after implementation of creativity exercises. The exercises were a systematic approach designed to help students experience and practice non-traditional ways of thinking to identify opportunities, to create, to evaluate, and to promote their ideas.
Authors: Paul T. Sowden and Leah Dawson
Research has found mixed effects of mood on creative problem solving. Here we examined the effects of mood on two components of creative problem solving; ideation and evaluation. After induction of positive, negative or neutral mood participants completed ideation and evaluation tasks. Results showed that a positive mood facilitates ideation whereas a negative mood facilitated evaluation.
Authors: Simone M. Ritter, Nel Mostert
Creative thinking skills can be considered one of the key competencies for the twenty-first century—they allow us to remain flexible and provide us with the capacity to deal with the opportunities and challenges that are part of our complex and fast-changing world.
Authors: Jennifer Politis and John C. Houtz
The goal of this study was to examine the role of positive mood on generative and evaluative thinking in creative problem solving. Participants included 89 middle school students who watched either a positive or neutral mood video program. After students watched the video, they completed the Positive and Negative Affect Schedule (PANAS) scale to determine their current mood.
Authors: Ruth Ann Atchley, David L. Strayer and Paul Atchley
Our environment plays a critical role in how we think and behave. The modern environment experienced by most individuals living in urban or suburban settings can be characterized by a dramatic decrease in our exposure to natural settings and a correlated increase in exposure to a technology intense environment.
Authors: Soghra Akbari Chermahini, Bernhard Hommel
Increasing evidence suggests that emotions affect cognitive processes. Recent approaches have also considered the opposite: that cognitive processes might affect people’s mood. Here we show that performing and, to a lesser degree, preparing for a creative thinking task induce systematic mood swings